1 Work in Flamewing (Tortall)
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Summary
Numair Salmalín, Black Robe mage of Tortall, is given two tasks: one by his king, to prevent the neighbouring country of Galla from falling and taking Tortall with it; the other by the Badger God, who tells Numair to find a young wild mage lost somewhere in Galla, the unstable Veralidaine Sarrasri, who Numair is told will be needed for what’s to come.
His journey will take Numair through the destruction of a country and beyond, from the ruin of Galla to captivity within the hold of the pirate ship Danse Brightly, and back to Tortall where he has to relearn how to live in peace with those spared by Ozorne’s claiming of Galla. But the plots that began long before Numair ever set foot in Galla, long before he or Daine or anyone they love were even born, are still in play.
In the end, the one task Numair and Daine have is this: them and their allies must end Ozorne’s march before it claims their children too, and in doing so they must remake the world from Divinity down. They, more than anyone, understand that a world lit only by the glory of Mithros will never be free of war.
