14 Works by Ivalee
Listing Works
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Summary
Geophysicist, Arthur Pendragon, receives a grant from his sister's company for a research venture in a newly discovered cave. His first day on the project, Arthur follows a mysterious voice into a small cavern. He finds himself talking with Merlin, who claims to be a sorcerer from the 14th century. Arthur becomes so enamored with his new friend that he won't leave the cave, which naturally concerns his sister, and not just because she needs his research to increase profits. When Merlin is captured for using magic, Arthur is desperate to rescue him, but how can he help someone 700 years in the past?
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Merlin and Arthur decide to open a set of Camelot-themed escape rooms with a couple of twists: their escape rooms are actually located in an old castle, and they are offering an all-night option, utilizing every room for a truly immersive escape experience. Before opening, they invite their friends to spend a night in the castle for a test run, but the puzzling quest turns into a genuine mystery when their friends start disappearing one by one, and it seems the only explanation might be… magic.
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As children, the Pendragon siblings were obsessed with the space program. They dreamt of becoming astronauts and one day walking on another planet. Their dream leads them to NASA where the revelation of magic suddenly brings Mars within our reach. The Camelot 1 crew, including both Pendragons and powerful sorcerer, Merlin Emrys, land on Mars, and the world celebrates -- until a Martian storm cuts the mission short and tragedy strikes. Arthur is killed, and Morgana makes the difficult decision to leave her brother's body behind on Mars. His crewmates and the world mourn his loss, until Gwen Smith, a clever engineer at NASA, makes a shocking discovery: Arthur is alive.
His ingenuity and determination will get him far, but will Arthur be able to survive alone on Mars until help arrives?
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When Arthur returned after years of resting in Avalon, Merlin should have been overjoyed, but a series of visions and dreams have left him terrified that he will lose Arthur all over again. One evening, a peaceful walk by the lake is marred by the appearance of a mysterious stranger wielding powerful magic Merlin has not felt for centuries. This stranger twists the truth in an attempt to steal Merlin's magic by taking advantage of his compassionate nature. The devious plot threatens to destroy Merlin and Arthur in a web of secrets and sacrifices unless they accept the scars of their past as an admonition not to allow history to repeat itself.
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As Youth Services Librarian, Merlin does his best to attract teen patrons to the Camelot Public Library, but so far only a few kids are interested. Then inspiration strikes, and with the help of his boss, Arthur, Merlin creates a treasure hunt that sends his kids into all sections of the historic library building. But The Quest isn’t the only treasure the library holds, and both Merlin and Arthur are soon drawn into a deeper mystery — one that will lead them to uncover a hidden secret from the library’s past, as well as their own true destiny.
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When a nearby village is threatened by a mysterious magical force, Arthur leads his knights on a quest to save his people. Along the way, the party from Camelot crosses paths with bandits, magical creatures, two orphaned children with a secret, and one lonely giant. Will Arthur be able to help the people of Bellmare? Well, dear Reader, that depends on Merlin… and YOU!
Help Merlin make the right decisions in this Choose Your Own Adventure story, and you might make life better, not only for the villagers of Bellmare, but also for some surprising new friends and our favourite lovelorn heroes. But beware, choose the wrong path and you may doom the quest before it has even begun!
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Merlin is a superhero who uses his magic to tune in to the cries of children and animals so he can swoop in to rescue them. Arthur is his supportive husband, who is only slightly miffed that Merlin is late to his own birthday dinner.
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Merlin and Arthur spend a cozy Christmas Eve snuggled before the fire, reminiscing about past Christmases.
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When Merlin started his job as game designer at DragonVision, he was excited to join the team creating an RPG about the legends of King Arthur. Soon he was even dreaming about scenes from the legend, even if those were not part of the game. Or at least they weren't planned to be, but on each day after Merlin had a dream, scenes he programmed at work changed, resembling his dreams now. Instead of biting Merlin's head off, though, his creative director, Arthur, supported and encouraged him, even when Merlin's game scenes began to create a love story between the Once and Future King and his warlock.
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DI Arthur Pendragon is assigned to work with the most openly-mocked detective on the Camelot CID. He quickly learns Merlin's "spooky" reputation is well-earned. Merlin believes in magic and mythical creatures, and he seems to spend most of his time with his head in the clouds. But he is also the smartest, most compassionate detective Arthur has ever known. And he is haunted by a mystery from his past that drives him to help victims who might otherwise be ignored. Arthur cannot help but follow him.
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After years of magic being outlawed, the Sorcerers’ Rights Movement is starting to make some progress. Merlin wants to help by creating an exhibit in the Museum of Medieval History showing the beneficial use of magic historically, but two things stand in his way: his boss, Arthur, whose father is one of the politicians leading the anti-magic charge, and the sudden disappearance of magical artefacts from the museum’s collection.
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Arthur knows he shouldn't flirt with his assistant. But that doesn't stop him doing it.
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Losing Arthur once nearly broke Merlin’s heart, but caring for the man he loves through Alzheimer’s is like tearing off a piece of his heart each day.
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Merlin is a physician who spends his days healing others and his years waiting for the return of his king. Arthur finally returns, but is dismayed to find that his life has been reduced to tales of fantasy.
The two old friends are becoming reacquainted in this new reality, but when Merlin senses a powerful and malicious magic, king and sorcerer must embark on a quest to uncover its source.
“Leaving home at first light to track down an unknown enemy with Merlin at his side reminded Arthur so much of the old days in Camelot. Perhaps this was why he had returned. To rid the world of this evil. To make the people of his kingdom safe once more.”
