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Summary
While an aging bandit fills his lonely days with the thrill of the chase, the early Wind Riders set their eyes on a pursuit of their own on the rails of Pilby. The Professor's on the hunt for new adventures, and as long as she avoids a certain farm out of town it could be fun to track down an outlaw.
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Zood is a strange land where people can discover things that never seemed possible before. Wealwell develops a talent for dream-walking.*
“Wealwell has seen [his brothers] in a dream!”
(fits in with the series, but can be read on its own)
Series
- Part 4 of You Can Capture Shade and Light
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Summary
When Hutch and Artemesia Macleod witness the Pappy of Pilby kill a roller coaster car full of would-be murderers around their daughter, they take it upon themselves to track down the outlaw.
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The crew of the Zephyr (Mark II) has been to Zood a couple of times now, changing the world in tremendous ways. Sylvio, Onion, and especially Haunch are struggling to cope with the increasingly frantic pace and its consequences. Things were so much better when Monty, Van, Marya, and Daisuke were around…
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Summary
Marya invited Bert to join them on the Zephyr mostly to get Van onboard, and to make sure she was happy. Even if she knew it would make her uncomfortable. This wasn’t about her comfort. Looking at him, she had no idea how this man had stolen Van from the sky.
It didn’t take long talking to him to see what she saw in him, or to realize that as much as she had lost, maybe not everything was out of reach.
