Kingshot (game)
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Summary
"I want to watch," she said, the words heavy with intent. "Not with eyes, as well you know. I want to sit with you and feel the energy within you when you touch a stranger. I want to feel the moment you lose control."
The Viking Vengeance is burning across the border, and the world outside is cold, wet, and dying. Hilde needs her sanctuary solid, and she needs her Hammer steady. But when a young Ranger named Diana joins their squad, the heat of battle follows them back to the barracks.
In the quiet of the storm, the blind monk teaches her paladin and their new guest that the only true refuge from the dark is found in each other.
Series
- Part 1 of Kingshot cycle
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Summary
Between the bloodshed and the bells, a different kind of hunger takes hold in the shadowed alcoves of the Hero Hall.
Amadeus, the Ash-Haired Stray, knows the truth about the heroes of the realm: war makes them desperate, and armor is heavy.
He knows that Jabel, the rigid Paladin, doesn't need to be saluted—she needs to be brought to her knees. He knows that Quinn, the cynical Senator hiding behind a mercenary’s smirk, is terrified of the silence—and Amadeus intends to make him beg for it. And when Zoe’s hair turns from black to gold, the only option left is total surrender.
In a world where they might die tomorrow, dignity is the first thing to be stripped away.
“You don’t have to be the Commander right now. You just have to take what we give you.”
Series
- Part 2 of Kingshot cycle
