Chapter Text
Types of ghosts:
Banshee-
Strength: Focuses on one specific target until that player is killed.
Abilities:
- Performs singing ghost events more often than other ghosts
- Frequently roams to target other players outside of hunts
Weaknesses:
- Cannot kill players other than the target if the target is inside
- Can produce unique screeches on the microphone and sound recorder
Evidence: Figerprints, Ghost orb, D.O.T.S Projector
Demon-
Strength:
- Lower hunt cooldown
- Higher hunt sanity threshold (hunt starts at higher sanity average than other ghosts)
- Smudging prevents hunts for shorter
Abilities:
Rare chance to hunt at any sanity percentage
Weaknesses:
Increased effective crucifix range
Evidence: Fingerprints, Ghost Book, Thermometer
Deogen-
Strength:
- Always knows where players are during a hunt
- Moves at high speed with no player nearby
Abilities:
Produces unique response in spirit box
Weaknesses:
- Significantly slows down when near its target
- Has a lower hunt sanity threshold
Evidence: Spirit Box, D.O.T.S Projector, Ghost Book
Goryo-
Strength:
Usually shows itself passing through D.O.T.S on video camera when there are no players nearby
Weaknesses:
- Less likely to wander
- Cannot change favorite rooms
Evidence: EMF, Fingerprints, D.O.T.S
Hantu-
Strength:
Moves quicker in colder areas during hunts
Abilities:
Can emit frosty breath from hunts with the breaker off
Weaknesses:
Moves slower in warmer areas during hunts
Evidence: Fingerprints, Ghost Orb, Thermometer
Jinn-
Strength:
Gets a speed boost when chasing a player that is far away
Abilities:
Occasionally attempts to zap the sanity out of nearby players
Weaknesses:
- Cannot use any of its abilities when the fuse box is off
- Cannot turn off the fuse box
Evidence: EMF, fingerprints, thermometer
Mare-
Strength:
Hunts at a higher sanity threshold in an unlit room
Abilities:
- Turns off lights and breaks light bulbs more often
- May turn off the light as immediately after the player turns on one
- Wander is more often when lights are on
Weaknesses:
Huts at lower sanity threshold when lights are on
Evidence: spirit box, ghost orb, ghost book
Moroi-
Strength:
Hunting speed depends directly on team sanity average
Abilities:
Can curse players through the spirit box or the parabolic microphone so that they lose sanity faster
Weaknesses:
Will be disoriented for longer after a smudge during a hunt
Evidence: spirit box, ghost book, thermometer
Myling-
Strength:
Has quieter footsteps and vocalizations during hunts
Weaknesses:
Produces paranormal sounds more frequently
Evidence: EMF, fingerprints, ghost book
Obake-
Strength:
- Fingerprints, disappear, faster than usual
- Occasionally fails to leave fingerprints
Abilities:
Has ability to blink to a different ghost model during a hunt
Weaknesses:
Can leave a unique fingerprint pattern
Evidence: EMF, fingerprints, ghost orb
Oni-
Strength:
More active when people are nearby
Weaknesses:
- Cannot produce mist form ghost events
- Model remains visible for longer during hunts
Evidence: EMF, thermometer, dots
Onryo-
Strength:
- Can sometimes hunt at any sanity after blowing out a flame
- Blows out fiery objects, more often with more dead people
Weaknesses: presence of flames keeps the ghost from hunting
Evidence: spirit box, ghost orb, thermometer
Phantom-
Strength:
- Seeing the ghost nearby during manifestations and hunts drains more sanity
- Remains invisible for longer periods when hunting
Abilities:
Occasionally roams to a random player
Weaknesses:
Capturing a video or photo of the phantom causes it to stay invisible for a period of time
Evidence: spirit box, fingerprints, dots
Poltergeist-
Strength:
Sanity decrease stacks up during multi throw interactions
Abilities:
- Can throw multiple objects at once
- Can throw a single object farther than other types
Weaknesses:
Ineffective in empty rooms with no throwables
Evidence: spirit box, ghost book, fingerprints
Raiju-
Strength:
Active electronics boosts its speed during hunts
Weaknesses:
Disrupt electronics from further away when manifesting
Evidence: spirit box ghost orb, dots
Revenant-
Strength:
Significant speed increase when chasing a player during hunts
Weaknesses:
Roaming speed remains slow or drops over time when no player is detected
Evidence: ghost orb, ghost book, thermometer
Shade-
Strength:
Harder to find due to being less active
Abilities:
Produces hissing and shadowy form ghost events more often
Weaknesses:
- Has a low hunt sanity threshold
- Generally unwilling to hunt and do anything in the presence of players
Evidence: EMF, ghost book, thermometer
Spirit-
Weaknesses:
Incense prevents hunts for longer
Evidence: EMF, spirit box, ghost book
Thaye-
Strength:
Becomes very active the first time a player is nearby
Weaknesses: the more time the player spends with it the more it starts to slow down and become quieter
Evidence: ghost orb, ghost book, dots
The Mimic-
Strength:
Mimics other ghost types, one after another for brief periods of time
Weaknesses: will always produce false ghost orbs
Evidence: spirit box, fingerprints, thermometer
The Twins-
Strength:
Can hunt from a different place than expected
Abilities:
Differing speed, depending on which twin hunts
Weaknesses:
Can interact with the environment simultaneously
Evidence: EMF, Spirit box, thermometer
Wraith-
Strength:
Can teleport to a random player, becoming active near them outside of hunts
Weaknesses: never steps in salt
Evidence: EMF, Spirit box, dots
Yokai-
Strength: talking near it will temporarily increase the hunting threshold and interaction rate
Weaknesses: when hunting, it can only hear voices and detect electronics within a short distance
Evidence: dots, spirit orb, Spirit box
Yurei-
Strength:
May randomly shut a door and deduct nearby player’s sanity
Weaknesses:
Will be temporarily confined to its room after smudging
Evidence: spirit orb, thermometer, dots
Ghost hunting tools and what they do:
Crucifix- self explanatory
D.O.T.S Projector- a hand-held projector that demonstrates an array of green dots that could show the form of a ghost should it pass through
EMF Reader- used to detect ghost activity- Level 5 is evidence
Firelight- a small candle that provides light and sanity relief
Flashlight- self explanatory
Ghost Book- a book that a ghost can write in (is evidence)
Headgear- head-camera that hooks up to the monitor in the van
Igniter- matches to light incense or firelights
Incense- used to stop a ghost from initiating a hunt
Infrared Light Sensor- motion sensor that detects human and ghost movements
Motion Sensor- self explanatory (was made from an old wildlife camera but was tweaked)
Parabolic Microphone- while using it a player will be able to hear sounds from a further distance
Photo Camera- takes up to five photos (of ghosts/orbs)
Salt- put in piles on floor to see footsteps
Sanity Medication- restores a portion of the player’s sanity
Sound Recorder- find and record paranormal sounds
Sound Sensor- used to check and record sounds from the truck
Spirit Box- talk to the ghost through this box (if the question has been heard, the light will flash red, if it flashes white, the ghost has a response)
Thermometer- self explanatory
Tripod- used to hold video cameras up to better see ghost activity
UV Light- used to find fingerprints
Video Camera- takes videos and directly connects them to the monitor in the van
16 Primes Boulevard- Bench Trio home
Ranboo- ???
Tommy- ???
Tubbo-???
