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Breathless Tricksters

Summary:

They were hunting.
They were hunting but nothing was happening.
Somehow, that was the scariest part about this.

 

OR SBI Ghost hunting AU with ghost Bench Trio trying to prank them and scare the crap out of them

OR OR Phasmophobia DSMP edition

Notes:

Y'all this is definitely just Phasmophobia but tweaked a little for plot purposes. I was just watching Charlie Slimecicle's Phasmophobia streams from a few years ago and I thought the game would make a cool fic premise.

(See the end of the work for more notes.)

Chapter 1: Notes and information stuff

Chapter Text

Types of ghosts: 

Banshee-

Strength: Focuses on one specific target until that player is killed.

Abilities: 

  • Performs singing ghost events more often than other ghosts
  • Frequently roams to target other players outside of hunts

Weaknesses:

  • Cannot kill players other than the target if the target is inside
  • Can produce unique screeches on the microphone and sound recorder

Evidence: Figerprints, Ghost orb, D.O.T.S Projector

Demon-

Strength:

  • Lower hunt cooldown
  • Higher hunt sanity threshold (hunt starts at higher sanity average than other ghosts)
  • Smudging prevents hunts for shorter

Abilities:

Rare chance to hunt at any sanity percentage 

Weaknesses:

Increased effective crucifix range

Evidence: Fingerprints, Ghost Book, Thermometer 

Deogen-

Strength: 

  • Always knows where players are during a hunt
  • Moves at high speed with no player nearby

Abilities:

Produces unique response in spirit box 

Weaknesses:

  • Significantly slows down when near its target
  • Has a lower hunt sanity threshold

Evidence: Spirit Box, D.O.T.S Projector, Ghost Book

Goryo-

Strength:

Usually shows itself passing through D.O.T.S on video camera when there are no players nearby

Weaknesses:

  • Less likely to wander
  • Cannot change favorite rooms

Evidence: EMF, Fingerprints, D.O.T.S

Hantu-

Strength:

Moves quicker in colder areas during hunts

Abilities:

Can emit frosty breath from hunts with the breaker off

Weaknesses:

Moves slower in warmer areas during hunts 

Evidence: Fingerprints, Ghost Orb, Thermometer 

Jinn-

Strength:

Gets a speed boost when chasing a player that is far away

Abilities:

Occasionally attempts to zap the sanity out of nearby players

Weaknesses:

  • Cannot use any of its abilities when the fuse box is off
  • Cannot turn off the fuse box

Evidence: EMF, fingerprints, thermometer

Mare-

Strength:

Hunts at a higher sanity threshold in an unlit room

Abilities:

  • Turns off lights and breaks light bulbs more often
  • May turn off the light as immediately after the player turns on one
  • Wander is more often when lights are on

Weaknesses:

Huts at lower sanity threshold when lights are on

Evidence: spirit box, ghost orb, ghost book

Moroi-

Strength:

Hunting speed depends directly on team sanity average

Abilities:

Can curse players through the spirit box or the parabolic microphone so that they lose sanity faster

Weaknesses:

Will be disoriented for longer after a smudge during a hunt

Evidence: spirit box, ghost book, thermometer

Myling-

Strength:

Has quieter footsteps and vocalizations during hunts

Weaknesses:

Produces paranormal sounds more frequently

Evidence: EMF, fingerprints, ghost book

Obake-

Strength: 

  • Fingerprints, disappear, faster than usual
  • Occasionally fails to leave fingerprints

Abilities: 

Has ability to blink to a different ghost model during a hunt

Weaknesses:

Can leave a unique fingerprint pattern

Evidence: EMF, fingerprints, ghost orb

Oni-

Strength:

More active when people are nearby

Weaknesses:

  • Cannot produce mist form ghost events 
  • Model remains visible for longer during hunts

Evidence: EMF, thermometer, dots

Onryo-

Strength:

  • Can sometimes hunt at any sanity after blowing out a flame
  • Blows out fiery objects, more often with more dead people

Weaknesses: presence of flames keeps the ghost from hunting

Evidence: spirit box, ghost orb, thermometer

Phantom-

Strength:

  • Seeing the ghost nearby during manifestations and hunts drains more sanity
  • Remains invisible for longer periods when hunting

Abilities: 

Occasionally roams to a random player

Weaknesses:

Capturing a video or photo of the phantom causes it to stay invisible for a period of time

Evidence: spirit box, fingerprints, dots

Poltergeist-

Strength:

Sanity decrease stacks up during multi throw interactions

Abilities:

  • Can throw multiple objects at once
  • Can throw a single object farther than other types

Weaknesses:

Ineffective in empty rooms with no throwables 

Evidence: spirit box, ghost book, fingerprints

Raiju-

Strength:

Active electronics boosts its speed during hunts

Weaknesses:

Disrupt electronics from further away when manifesting

Evidence: spirit box ghost orb, dots

Revenant-

Strength:

Significant speed increase when chasing a player during hunts

Weaknesses:

Roaming speed remains slow or drops over time when no player is detected

Evidence: ghost orb, ghost book,  thermometer

Shade-

Strength:

Harder to find due to being less active

Abilities: 

Produces hissing and shadowy form ghost events more often

Weaknesses:

  • Has a low hunt sanity threshold
  • Generally unwilling to hunt and do anything in the presence of players

Evidence: EMF, ghost book,  thermometer

Spirit-

Weaknesses:

Incense prevents hunts for longer

Evidence: EMF, spirit box, ghost book

Thaye-

Strength:

Becomes very active the first time a player is nearby

Weaknesses: the more time the player spends with it the more it starts to slow down and become quieter

Evidence: ghost orb, ghost book, dots

The Mimic-

Strength:

Mimics other ghost types, one after another for brief periods of time

Weaknesses: will always produce false ghost orbs

Evidence: spirit box, fingerprints, thermometer

The Twins-

Strength: 

Can hunt from a different place than expected

Abilities:

Differing speed, depending on which twin hunts

Weaknesses:

Can interact with the environment simultaneously

Evidence: EMF, Spirit box, thermometer

Wraith-

Strength:

Can teleport to a random player, becoming active near them outside of hunts

Weaknesses: never steps in salt

Evidence: EMF, Spirit box, dots

Yokai-

Strength: talking near it will temporarily increase the hunting threshold and interaction rate

Weaknesses: when hunting, it can only hear voices and detect electronics within a short distance

Evidence: dots, spirit orb, Spirit box

Yurei-

Strength: 

May randomly shut a door and deduct nearby player’s sanity

Weaknesses:

Will be temporarily confined to its room after smudging

Evidence: spirit orb, thermometer, dots

Ghost hunting tools and what they do: 

Crucifix- self explanatory 

D.O.T.S Projector- a hand-held projector that demonstrates an array of green dots that could show the form of a ghost should it pass through

EMF Reader- used to detect ghost activity- Level 5 is evidence

Firelight- a small candle that provides light and sanity relief

Flashlight- self explanatory 

Ghost Book- a book that a ghost can write in (is evidence)

Headgear- head-camera that hooks up to the monitor in the van

Igniter- matches to light incense or firelights

Incense- used to stop a ghost from initiating a hunt

Infrared Light Sensor- motion sensor that detects human and ghost movements

Motion Sensor- self explanatory (was made from an old wildlife camera but was tweaked)

Parabolic Microphone- while using it a player will be able to hear sounds from a further distance 

Photo Camera- takes up to five photos (of ghosts/orbs)

Salt- put in piles on floor to see footsteps

Sanity Medication- restores a portion of the player’s sanity

Sound Recorder- find and record paranormal sounds 

Sound Sensor- used to check and record sounds from the truck

Spirit Box- talk to the ghost through this box (if the question has been heard, the light will flash red, if it flashes white, the ghost has a response)

Thermometer- self explanatory 

Tripod- used to hold video cameras up to better see ghost activity 

UV Light- used to find fingerprints 

Video Camera- takes videos and directly connects them to the monitor in the van

 

16 Primes Boulevard- Bench Trio home

Ranboo- ???

Tommy- ???

Tubbo-???