Shadowrunners
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Summary
Follows the story of 6 unlikely allies who find themselves thrown together by fate in the cruel and harsh Sixth-World of Shadowrun. These are the narrative adventures of my TTRP group, in our campaign. A new chapter is written most weeks. Because this gets published to my players, it's written from an in-game perspective, with imperfect knowledge - there's very few instances where you read something that wasn't directly observed by them, and as a result sometimes something weird and a little unexplained can happen.
Most of the chapters are probably PG-12 - but it is a harsh world, and gun battles and brutal melee is definitely a thing. There's also some adult content and some scenes of attempted kidnapping and rape of some of the team, and there's a few instances of torture. It's all (hopefully) in context for the story, and I try to keep it implied or not too heavy on the detail - enough so you know what's going on, without being gratuitous.
I also have a group on facebook where I sometimes talk about behind the scenes stuff. People are welcome to join and offer thoughts, criticism, suggestions or just see what is going on behind the story...
https://www.facebook.com/groups/2127696150847352
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Summary
Taylor Hebert's no Shadowrunner, just a talented technomancer who spends her days doing petty Matrix jobs. Then a crew of runners in need of a tech expert reaches out to her with an offer too profitable to refuse, and she discovers that for someone with her gifts, there are much better - and riskier - ways to pay the rent.
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Summary
Aztechnology: The Way to a Better Tomorrow.
That's their slogan, at any rate. But those who slave away under her watchful eye know different. The corporation controls one of the Sixth World's most powerful nations, sits atop the monolithic Corporate Court, and with a stroke of a pen can damn millions to death. And once you're in, you're in. Escape is impossible. Or so they would like you to believe.
Tonight, in a run down bar in a run down section of Aztlan's capital city, a group of dissidents aim to prove them wrong. Their goal is simple: cross the border out of Aztlan and escape Aztechnology's grip forever. But the road is dangerous. One misstep, one mistake, one word spoken in error, and death would become a mercy.
Can they escape? Let's find out.
